![]() Note that all of these are adressed in windows using x360ce except for the fact that it sometimes decides not to emulate my controller anymore for 10s before catching up. I need to be able to disable the triggers analog inputs as the GCC have not only analog triggers, but also a digital button at the end of each trigger which is the one I want to map, but the necessary analog input needed to reach this button is screwing me off in the game remapping menu I need both buttons AND precisely configurable right stick inputs (by that I mean choose the % of activation or set a deadzone and min/max range) to be configured to output either digital buttons or 100% analog input, as they will in the end be remapped to the 4 C-buttons of the N64 controller, which are kinda similar to the right stick of a controller except, well, it's 4 buttons. The GCC left joystick does not reach its maximum analog values, especially in angles because of the octogon surrounding the joystick, so I need to be able to redefine the maximum and minimum analog range values Please note that I'm not willing to compromise anything when it comes to the mapping I need, as my main use for this is Ocarina of Time Speedrunning on the PC port of the game, which input configuration module is very limited as of now. There is multiple issues with this controller that is of course not meant to be used on a PC, and controller drivers are not meant to use GCC. ![]() ![]() I'm looking for a way to precisely remap and configure for PC use of my GameCube Controller (GCC) connected to my computer via USB using the MayFlash adapter. ![]()
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